> Forest of True Sight > Questions & Answers Reload this Page What's up with all this hate toward 13req weapons?
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Old Apr 16, 2006, 05:04 PM // 17:04   #21
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Quote:
Originally Posted by SnoopJeDi
What about a character who wants to focus more on supporting shouts, while still doling out decent damage? It doesn't make sense to say "no, versatility isn't versatile in PvP."
You canot be versatile as a warrior in pvp you just dont have the enrgy for it, thats what rangers are for.
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Old Apr 17, 2006, 04:19 AM // 04:19   #22
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It matters more for rangers than for warriors. A warrior can take a req 13 anyday, because they either have 16 mastery...or 0 and use stances (or have a lame build). For rangers, many people run 13 11 11, and that 13 isnt always marksmanship.


Quote:
Originally Posted by Wartime Hero
The lower req. on the weapon = more critical hits. And actually, in contradiction to what someone said about the req. not matter in PvP, your actually wrong, since with the lower req, the more critical hits you'll get.
False and False...Stop spreading lies...someone might believe you. (AKA dont spread lies so the stuff you farm for is worth more)
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Old Apr 17, 2006, 04:48 AM // 04:48   #23
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that was probably said before, but i prefer to use lower req weapons cuz i can change my buid. as ranger, i dont always put 16 in marksmanship unless im going as a spiker or some other damag edealer (like in Tombs or an 8 ppl FOW party), to solo ice imps or to solo FOW i need lots of expertise and wilderness survival, AND i need my bow to work as a max dmg bow, so having to put only 9 pts in it, helps to make rest of my attributes that i need. sometimes i dont need to do a massive dmg with the bow, i just want to poison someone for as long as possible (with high WS) and run away, then come back to re-poison (long poison=high ws, saving my energy and running away=expertise) and meanwhile dealing damage also helps to get over with faster...

Last edited by Maria The Princess; Apr 17, 2006 at 04:53 AM // 04:53..
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Old Apr 17, 2006, 04:49 AM // 04:49   #24
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Quote:
Originally Posted by The Muffen Man
You canot be versatile as a warrior in pvp you just dont have the enrgy for it, thats what rangers are for.
Are you telling me "Watch Yourself!" (a ~29.3% damage reduction, and adrenaline-based) isn't versatile?

Even as a ranger, you can't honestly expect to have 13 marksmanship and play a strong backup role.

There are builds that allow a req 13 weapon. If all you do is B/P, roll with it then. However, locking yourself in is a bad idea. Sure, you can have more weapons, but I'd prefer to have less, more versatile ones that apply in multiple situations and builds, not just "omgdmg" ones.
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Old Apr 17, 2006, 04:50 AM // 04:50   #25
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the difference between

1~8 damage and 10~25 damage using 8 marksmanship.

(i'm guessing @ numbers but you get my point.)
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Old Apr 17, 2006, 05:07 AM // 05:07   #26
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Quote:
Originally Posted by ibex333
Every decent warrior, ranger, etc buid has at least around 13 points into that mastery, anything lower, is simply not worth it. Yes, there are some nice builds that can do away with less, but those are few.
when putting points in any weapon mastery, the weapon mastery automatically increases dmg output of that weapon. up to level 12, the icnrease in dmg is high and steady. however, past lvl 12, the increase in dmg decreases signifigantly. so, usually it is not worth putting more than 12 attributes in one weapon mastery...

Last edited by batou; Apr 17, 2006 at 05:11 AM // 05:11..
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Old Apr 17, 2006, 05:26 AM // 05:26   #27
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Well except for the increase in chance to crit. Not to mention the fact that it still is extra damage, even if not alot. Or the fact that your skills of that attribute still go up steadily, which might increase damage even more. But besides all that yeah it isn't worth going past 12 points....
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Old Apr 17, 2006, 09:32 AM // 09:32   #28
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In PVP, if you are a warrior but you are without at least 15 XX mystery people will call you a noob becasue you are suppose to deal decent damage.

In PVE, however you distribute your attribute people don't call you a noob becasue they just don't care, warrior is a stance meat shield.
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Old Apr 17, 2006, 10:09 AM // 10:09   #29
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Previous posters are correct that after 12 the damage increases on standard hits arent worth it, but don't forget that it improves your attack skills significantly coupled with the higher crit hit chance.
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Old May 15, 2006, 02:36 PM // 14:36   #30
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I have seen a chart that explained weapon req vs. attribute lvl.

If i remember correctly, It went something like this:

with a req.10 weapon @ 12 in that weapons mastery you will do 100% dmg
if you raise the attrib. to 13 you do 103% dmg,,,and so on..

so a req.8 bow with 16 in marksmanship would do more damage then any higher rec bow.

This makes weapon prices higher for lower req. weapons.

i cannot seem to find the chart. plz post it if anyone has it..ty
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Old May 15, 2006, 04:30 PM // 16:30   #31
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http://www.guildwarsguru.com/content...nics-id674.php

Attribute
Level Percent of
Weapon Damage
0 35.6%
1 38.6%
2 42.0%
3 45.9%
4 50.0%
5 54.5%
6 59.5%
7 64.8%
8 70.7%
9 77.1%
10 84.1%
11 91.7%
12 100%
13 104%
14 107%
15 111%
16 115%
__________________
People are stupid.
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Old May 15, 2006, 06:43 PM // 18:43   #32
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Quote:
Originally Posted by Hei Ne Ken
so a req.8 bow with 16 in marksmanship would do more damage then any higher rec bow.

This makes weapon prices higher for lower req. weapons.
Surpizingly...You wouldnt...As everyone who knows what they are talking about has already posted.

If you have a req 1 max damage bow and have 16 marksmanship you will do the same damage as a req 16 max damage bow.
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Old May 15, 2006, 06:45 PM // 18:45   #33
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It's mostly because low requirement weapons allow you to do max damage and still have attribute points to play with in other areas not related to the weapon specific attribute. Example a warrior might want a req 8 sword so he can put more points into tactics or one of his secondary attributes as opposed to having a req. 13 weapon where you have to spend those points to get the max damage thus limiting your attribute point pool.
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Old May 15, 2006, 08:01 PM // 20:01   #34
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The reply to end all replies:

Let's take 4 weapons:
all max damage

A req 9 spoon
A req 10 spoon
A req 12 spoon
And a req13 spoon

Let's say i'm a chef and my weaponmaster attribute is set to 12
The req9 spoon will hit the soup for 30 damage
The req10 spoon will hit the same soup for the same 30 damage
The req 12 spoon will hit the exact same soup for the exact same 30 damage
The req 13 spoon will probably hit the soup for 27 damage


Let's say I get some more training in cookingschool and I can now raise my weaponmastery attribute to 16

The req 9 spoon will do 35 damage
The req 10 spoon will do 35 damage too
The pretty sexy req12 spoon will do an unbelieveable 35 damage
and omg... the req13 spoon will do 35 damage!!!

^That's the way it works.



Ok now I'm hungry
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Old May 16, 2006, 12:12 PM // 12:12   #35
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Quote:
Originally Posted by Don Zardeone
The reply to end all replies:

Let's take 4 weapons:
all max damage

A req 9 spoon
A req 10 spoon
A req 12 spoon
And a req13 spoon

Let's say i'm a chef and my weaponmaster attribute is set to 12
The req9 spoon will hit the soup for 30 damage
The req10 spoon will hit the same soup for the same 30 damage
The req 12 spoon will hit the exact same soup for the exact same 30 damage
The req 13 spoon will probably hit the soup for 27 damage


Let's say I get some more training in cookingschool and I can now raise my weaponmastery attribute to 16

The req 9 spoon will do 35 damage
The req 10 spoon will do 35 damage too
The pretty sexy req12 spoon will do an unbelieveable 35 damage
and omg... the req13 spoon will do 35 damage!!!

^That's the way it works.



Ok now I'm hungry
lol this was funny, but anyway this is wht i think. The reason people want req 8 over req 13 is because its rarer and more expensive. It doesnt make you do more damage stat wise its just cooler to show off. Kinda like how you buy 15k armor with the same stats as cheaper 1.5k droknar armor. You have the money so why not get the best possible thing avalible. Also Req 8 and low reqs just look hotter ^^ as do 15k armors and fow armors as opposed by 1.5k noob platemail lol.
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Old May 18, 2006, 02:58 AM // 02:58   #36
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Lower req = more versatility but way overpriced especially 15^50

Higher req = less versatility but almost always affordable

High req or low req it's always best to have lower req it's a fact. However, the outragous prices for a req 10 15^50 to a req 8 15^50 for versatility and vanity is hallarious. gg for req 8 15^50 prices over 100k + ecto
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Old May 18, 2006, 01:31 PM // 13:31   #37
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Thread should be closed now, Spoon guy just gave you the EXACT answer this post needed
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Old May 18, 2006, 01:41 PM // 13:41   #38
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It is very rarely for versitility...I mean you can max 2 lines if so you choose and have 3 points in the last one...with runes + helm that's 16 13 3

My War/Me runs 16 10 10 3...how much more versitility do you need there?

silly wammos...

It's all about the elitist nature of the majority of the GW players. Everyone wants perfection for the bragging rights.
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